

Author provided
Training to be a Jedi Knight
The students had to insert a countdown timer into their mobile devices that subtracted time from their lives if they did not take advantage of the learning offered. If the counter reached 0, they had succumbed to the temptations of the Dark Side of Education. This would be a sign that principles such as comfort, conformism and laziness had been imposed on those of the Light Side: passion, commitment, creativity. The timer was part of an application (designed ad hoc ) from which the entire project was managed. Through the application they had to show evidence of their potential and the mastery they had of the Force (of their learning). Thanks to her, they had a continuous and almost immediate response regarding their level of involvement in the project and the quality of their work. Through the application, the Padawans managed regular activities in their day to day, such as:- Buy groceries: they had to get food and water, and it was the most common way to improve their level of midichlorians (which symbolized the learning they were acquiring). The teacher gave them formative challenges (which represented the food in the adventure) and creative challenges (which represented the water).
- Follow-up of leading Jedi teachers: from the app itself, Padawans could connect to Twitter and follow relevant people from the world of Education in general and Physical Education in particular. And, at the same time, share what has been lived and learned.
- Interplanetary Travel: The app was connected to Runtastic , and future Jedi could earn special time bonuses by completing a series of miles at a set pace weekly, biking or running. Within the narrative, it symbolized trips to other planets to make its inhabitants aware of the need to join the Rebel Alliance and, in this way, join forces to build together a more hopeful future in the educational galaxy.
- Travel to Dagobah (request and have tutorials): they had a calendar to request appointments with the teacher Guidoogway and solve any type of doubt related to the different challenges that they had to overcome in the adventure.
A place for the padawan
The app had a “padawan” (player) section from which the most gamified part of the experience was managed. This section included the “Individual and Jedi Clan Classification” and the “Level” of each one based on the achievements and evidence that they had to show of their learning. The experience points achieved –XP– allowed them to obtain different letters of privileges. The “History” of all his movements during the adventure included his time income – when receiving feedback from a challenge, making interplanetary trips, etc. – and also expenses (as happened when buying challenges).
The Star Wars: The First Jedi app . Author provided