I created a ‘cosy game’ – and learned how they can change players’ lives
The COVID pandemic transformed our lives in ways many of us are still experiencing, four years later. One of these changes was the significant uptake in gaming as a hobby, chief among them being “cosy games” like Animal Crossing: New Horizons (2020). Players sought comfort in these wholesome virtual worlds, many of which allowed them to socialise […]… Learn more.