
Investigate to achieve equality
The work to achieve real equality has many forms. One of them is research. In the field of humanities it is fundamental, since cultural products (literature, painting, cinema, etc.) are, at least, a reflection of these inequalities . As the artist and femnist activist Yolanda Domínguez explains , repeated stereotypes end up having an impact on our behavior. This is what our research is about . We have explored how, through time, the arts have shown different issues related to gender identities. In part, culture has contributed to shaping the idea we currently have of what it means to be a woman or a man. Stereotypes, roles, violence, gender expression, etc. These are some of the many issues that have been addressed and that can be consulted through the Contextura informative website .A video game to educate in equality
Now the project has gone one step further and the web hosts an educational video game, aimed mainly at teenagers (but which can be played by people of any age). The game helps, in a fun and active way, to reflect on some of these issues.

The Bearded Woman of Ribera reinterpreted by Laura Corredor. Drawing of a bearded woman in a dress, with her arms crossed. , Author provided
- Invisibility of women . As an example of this, we can point out how many women artists could not sign the works with their names, but with that of their fathers or husbands. An example of this is that of the painter Clara Peeters , who portrayed herself in the reflections of the objects she painted as a way of showing that the author was a woman. This situation can be seen, for example, in the first season of the series La Peste , through the character of Teresa Pinelo , who paints her works, signing her father’s name even after he dies. A good resource on this subject is the documentary-series presented by Nieves Concostrina, Pioneras .
- Violence towards women . For example, Iku will learn about Klimt’s The Kiss and the origin of the scene, a passage from classical mythology that represents Apollo’s attempted rape of Daphne .
- Local identity and gender expression . What clothes or what colors are for girls or boys are analyzed, according to our current culture, and the need to free oneself from these issues is addressed so that people, especially in adolescence, can freely show themselves as they are.
- Stereotypes and roles . Care tasks are still linked to women. For example, many more women than men pursue studies such as nursing and early childhood education.

Image of one of the scenarios of the video game. The design is by Laura Corredor, the editing by David de la Torre and Miguel Ángel Rodrigo Lisbona, the music by Juande Calderón and the texts by Carmen Haro, Mamen García and Laura Luque. Author provided